Class DummyRenderDevice
- Namespace
- SearchAThing.OpenGL.Core
- Assembly
- netcore-opengl-core.dll
A render device that doesn't write GL pixel anywhere.
This object can be used for testing purpouse.
public class DummyRenderDevice : IRenderDevice, INotifyPropertyChanged
- Inheritance
-
DummyRenderDevice
- Implements
- Inherited Members
Constructors
DummyRenderDevice(in Size)
public DummyRenderDevice(in Size size)
Parameters
size
Size
Properties
Size
Retrieve actual size of the device screen (pixels).
public Size Size { get; set; }
Property Value
TransferGLPixelsCount
Stats counter of TransferGLPixels(GL) calls.
public int TransferGLPixelsCount { get; set; }
Property Value
Methods
OnPropertyChanged(string?)
invoke this method to forward propertchanged event notification. note: not needed to specify propertyName set by compiler service to called property.
protected void OnPropertyChanged(string? propertyName = null)
Parameters
propertyName
string
Post(Action)
Used by GLControl to emit PropertyChanged event.
This is needed in most frameworks that allow ui interactions only from the ui thread itself.
Its necessary expecially if want to access ui data from a separate Task running in parallel.
public void Post(Action action)
Parameters
action
ActionAction to be executed in ui thread.
TransferGLPixels(GL)
Use given GL object to issue a ReadPixel and transfer them to destination device.
Following some details how this function is involved in the rendering process:
Here an example implementation given from the TransferGLPixels(GL):
\snippet{'trimleft'} src/render/OffscreenRenderDevice.cs OffscreenTrasferGLPixels
public void TransferGLPixels(GL GL)
Parameters
GL
GL
Events
PropertyChanged
public event PropertyChangedEventHandler? PropertyChanged